Posted 20 hours ago

Metal Gear Solid Master Collection Vol. 1 - PS5

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Looking at Switch too, it's a shame 30fps is enforced for these PS2 classics with frame-rate drops below this target as well. Both the Uncharted: Nathan Drake Collection on PS4 and Legacy of Thieves Collection on PS5 appear as singular titles where you then choose the specific game after launching. I'm not expecting every console to hit a 4K resolution in the Master Collection, but offering some option in this vein seems appropriate for PC, PS5 and Series X given the power on tap. Today then, I'm honing in on the pitfalls present on PS5, Series X, Switch and PC, which certainly give us enough issues to talk on. I'm glad to say this blur effect is at least removed for the Raiden section later on though, and in MGS3.

They still do as the unique direction of Hideo Kojima is clear to see, but it's smeared somewhat by PS1 pixels and dated PS3 visuals. Nintendo Switch™, The Nintendo Switch logo, Nintendo Entertainment System and NES are trademark or registered trademarks of Nintendo. As such, the series continues to stand alone, meaning Sons of Liberty and Snake Eater still more than hold up three generations later. Which is what the release was originally intended to be, as a result they took the platinum trophy away from the ps5 version of lost legacy.Being stuck at 720p with zero anti-aliasing - fan-made mods aside - it's the version of the Master Collection that's in most dire need of attention from Konami. There are extensive language options, a digital master book for each title that breaks down every character and backstory, a jukebox, screenplays for all seven games (with MGS3 impressively offering up a 900-page manuscript) and even voiced graphic novels for MGS1 and 2. The changes to their visuals in the Master Collection are minimal at best, meaning we still get a native 1280x720 presentation on both games for PS5, Series X/S and Nintendo Switch. Infiltrate enemy fortresses all over the globe, complete your missions with stealth and experience the thrilling cinematic story of the METAL GEAR series.

Ainu20 I would not care about how a game is packaged, digitally or otherwise, so long as the game itself is good.I feel an 8/10 score for a collection of games 3 generations and older is way too generous; is the score really a good reflection of the standards of games expected today? In essence, both of these games are the same as HD Collection versions released in 2011 on Xbox 360 and PS3 of course, and there's no attempt to disguise the fact either. What we have here is the original Metal Gear Solid presented in all its PS1 glory, coupled with the PS3 HD remasters of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater. The digital packaging surrounding the three classics doesn't quite feel like the labour of love it should do, but once you sink into the PS1 original, Sons of Liberty, or Snake Eater, it's abundantly clear there's still nothing quite like Metal Gear Solid. At 30fps with unresponsive, heavy controls, it feels a lot more dated compared to the rest of the package.

Running at 4K with 16x anisotropic filtering completely fulfils the expectations I had of not just a PC release, but PS5 and Series X. Except that application isn't just for the extra bits and pieces at all because you’ll find another version of Metal Gear in there as well as Metal Gear: Snake's Revenge. The older 2011 release includes anti-aliasing for a start - and by running it on a Series X via back-compat, higher-grade texture filtering is forced. Bit of a strange choice with the individual launcher thing but other than that it sounds exactly how I wanted it. We get the PS1 classic MGS, with the VR missions pack included, we get MGS2: Sons of Liberty and MGS3: Snake Eater, with enhancements from the later Substance and Subsistence versions.

I can't fault the implementation and honestly prefer it this way to using a clunky anniversary interface that is an after thought. The good news is that the Master Collection also includes the North American NTSC version as an optional download if you select English US, which does provide the smoother 30fps cap, meant for a 60Hz container. Looks like the score is for the games themselves and not the collection which looks like a hot mess. Comparisons between the console versions shows Nintendo Switch, Xbox Series X and PS5 all run at a native 1280x720 in the Metal gear Solid 2 and 3 parts of the collection - much like the older 2011 HD Collection from Bluepoint.

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